Liege Tanthus Moross
ill-tempered, machine-enhanced recidivist
Liege Tanthus Moross Profile
Movement: 3/6/9/ 18
Skills: Awareness(Per), Charm(Fel), Barter(Fel), Command + 10(Fel), Common Lore (Imperiumm Merchant, Underworld) (Int), Deceive(Fel), Intimidate(s), Interrogation + 10(Fel), Inquiry(Fel), Navigation + 10(Stellar)(Int), Pilot(Space Craft) (Ag), Tech Use(Int), Speak Language (Void Cant)
Talents: Air of Authority, Basic Weapon Training (universal), Decadence, Exotic Weapon Training (any one), Jaded, Light Sleeper, Melee Weapon Training (Primitive, Universal), Paranoid, Pistol Training (Universal), Resistance (Fear), Peer (Criminals), Swift Attack
Weapons: Bolt Pistol (30M; S/2/—; 1D10 + 5 X; Pen 4; Clip 8; Reload 2 full; Tearing) Hand cannon (30m;S/—/—; 1d10 + 4 I; Pen 2; Clip 5; Reload 2 full) Chain sword (1d10 + 5 R; Balanced, Tearing)
Armour: Light Carapace (Arms 4, Body 5, Legs 4)
Gear: Motley uniform, Bionic Eye, 2 bolt pistol clips, 4 hand cannon clips, dubious charts, cybernetic right arm and left leg.
Moross was an ill-tempered, machine-enhanced recidivist until he abruptly murdered the last Liege during a confrontation between factions in 808.M41. As Footfall’s Liege, Moross has lasted longer than most, perhaps because his horizons are narrow. He has shown little interest in attempting to control the port, and far greater regard for collecting bribes from factions who enjoy this state of affairs. He uses this wealth to purchase concubines from the Tutors and increasingly ornate augmentations.
Moross is now almost a vehicle in human form, a strange sight indeed amidst the silks of his audience bedchamber, surrounded by fearful slaves. Suspicious minds wonder what is hidden behind this brute of a figurehead—and whether he is truly as simple as he seems.