Warp Puppet

controlled meat puppets

Description:

Warp Puppet Profile

WS BS S T Ag Int Per WP Fel
33 13 64 21 11 na 12 13 na

Wounds: 6
Movement: 1/2/3/6
Skills: None.
Talents: Weapon Training (as appropriate).
Traits: Meat Puppet (see below).
Weapons: Warp-enhanced jagged debris (1d5+6; Pen 2) or laspistol (30m, S/–/–; 1d10+3).
Gear: None.
Meat Puppet: Neither dead nor alive, the Warp Puppets are just objects animated by the power of the Psycharus Worm. As such, they cannot truly be killed. When they reach 0 Wounds, they will collapse for 5 rounds before rising again with new gaping wounds and missing limbs. Only massive damage inflicting 15 points of Damage in a single hit can put them down for good. The GM should allow PCs to hack up inactive puppets with melee weapons. Warp Puppets only ever use the Charge or Standard Attack actions.

Bio:

Warp Puppet

Rogue Trader DMParagon